Babelfish


Babelfish, translates prototype locales into a language dictionary then raise an event when completed so

Utilities
a month ago
1.1 - 2.0
1.72K

Changelog

Version: 2.0.0
Date: 2024-10-06
  Changes:
    - Updated for Factorio 2
Version: 1.2.1
Date: 2023.03.25
  Bugfixes:
    - __Babelfish__/smarts.lua:193: attempt to index local 'job' (a boolean value)
Version: 1.2.0
Date: 2022.12.06
  Changes:
    - Moved to using the new BULK player.request_translations API call
    - Default batch size changed to 20,  you might want to check your map settings
Version: 1.1.3
Date: 2022.12.02
  Bugfixes:
    - Added a blacklist feature and added "dummy-steel-axe" as one of the entries.  this item does not have a locale to translate.    I think this was caused by 1.1.73,  I am reading it might be fixed in the near future.
Version: 1.1.2
Date: 2022.09.25
  Bugfixes:
    - Recalculate translation on configuration change
Version: 1.1.1
Date: 2022.08.18
  Bugfixes:
    - Nil error in  "on_player_left_game"
Version: 1.1.0
Date: 2022.08.16
  Changes:
    - First release
    - Coverts all requested locales into one language so that I can use them with some of my mods.  After translations have been completed a custom event gets triggered that my other mods can then use a remote interface to download the translated locales.