Avatars


This mod allows players to create and remotely control Avatars. Avatars act like players, with a few minor exceptions. The mod also includes a few custom entities to control and create the Avatars.

3 months ago
0.13 - 2.0
12.3K

b Bob`s integration

3 months ago

Hi, thx for the update, but i got an error rigth away:

5.341 Loading mod Avatars 0.6.0 (data.lua)
5.346 Error ModManager.cpp:1745: Failed to load mod "Avatars": Avatars/prototypes/mod-integration/bobs.lua:83: attempt to index global 'bobmods' (a nil value)
stack traceback:
Avatars/prototypes/mod-integration/bobs.lua:83: in main chunk
[C]: in function 'require'
Avatars/data.lua:16: in main chunk
5.376 Loading mod core 0.0.0 (data.lua)
5.477 Checksum for core: 3663106354
5.496 Error ModManager.cpp:1745: Error in assignID: recipe-category with name 'recycling' does not exist.

I do have 1 bob mod enable: bobinserters_1.3.2

In order to open the game i had to comment --require("prototypes.mod-integration.bobs")

First time using your mod tho...

3 months ago

Ah I see, I thought the Bob's mods were all still in progress to 2.0, I didn't realize the adjustable inserters were upgraded before everything else.

I'll temporarily disable the integrations with other mods until they are updated.

3 months ago

Update fixed, no errors, Thx!

3 months ago

Hey! I'm the dev for Bob's mods. This error looks like it has nothing to do with Adjustable Inserters. Instead, I'd assume that they have some other (non Bob's) mod enabled that is also adding an item "assembling-machine-6".

3 months ago

Thanks for the note. Either way, the compatibility code for Bobs (and a few others) are ancient on my end, so just looked for certain entities. I plan to update them to just check for the mod, but will just do so when they are out and I can actually test the compatibility.

3 months ago

@KiwiHawk i confirm that some mod adding this entry also, my mods are a mess, if needed my help just ask...

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