Avatars


This mod allows players to create and remotely control Avatars. Avatars act like players, with a few minor exceptions. The mod also includes a few custom entities to control and create the Avatars.

6 days ago
0.13 - 1.1
21288

b The Lab - Bud

1 year, 7 months ago

Posting error in both Mods.

The mod The Blueprint Lab - Bud caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BlueprintLab_Bud17::on_gui_click (ID 1)
The mod Avatars caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Avatars::on_player_changed_surface (ID 51)
Avatars/control.lua:262: attempt to index field 'character' (a nil value)
stack traceback:
Avatars/control.lua:262: in function <Avatars/control.lua:256>
stack traceback:
BlueprintLab_Bud17/scripts/logic.lua:31: in function 'ToTheLab'
BlueprintLab_Bud17/scripts/logic.lua:12: in function 'OnLabButton'
BlueprintLab_Bud17/scripts/gui.lua:30: in function <BlueprintLab_Bud17/scripts/gui.lua:28>
stack traceback:
[C]: in function 'teleport'
BlueprintLab_Bud17/scripts/logic.lua:31: in function 'ToTheLab'
BlueprintLab_Bud17/scripts/logic.lua:12: in function 'OnLabButton'
BlueprintLab_Bud17/scripts/gui.lua:30: in function <BlueprintLab_Bud17/scripts/gui.lua:28>

1 year, 7 months ago

Hm, at a glance looks like whenever you push this button you don't have a character any more?

Though that could be under the hood and you might not see it.

Either way looks like it's on my end, it'll be an easy enough check for me to fix when I get home.

1 year, 7 months ago

Ya in the lab you have no character. Kinda like god mode I guess. Thanks for quick response.

1 year, 7 months ago

This should be fixed in 0.5.1, thanks for reporting this bug.

New response