failed to load mods: avatars prototypes/items/intermediates.lua:77:bad argument #1 to 'insert' (table expected, got nil)
error also occurs for DeepMine.
disabling both mods allows personal modpack i've been making to load no errors. error occurs for each individually, so i'm guessing there is actually a third mod causing both of these two to not function. how should i proceed? i can do some basic debugging (if i can figure out how to find logs for this game i'm pretty new to), but i'm told it's in lua, and i'm not to familiar with it.
Sorry, didn't notice this until now (emails are best FYI). The offending line at prototypes/items/intermediates.lua:77 is inserting my intermediate items into the productivity modules' limitation table. One of your other mods is just outright deleting it. So, do any of your mods remove productivity module limitations?
Tell them to do it in the "data-final-fixes" phase, not in the data phase (who trys to delete a table before other people add to it???). I could make a check for this, but it's sloppy on the other mod's end and should be fixed from there.
productivity module limitations.... head hits keyboard
I recall changing a setting in a config option somewhere about that....
under bob's modules there was a setting: "productivity limitations" that was unchecked. Re-checking it and re-adding Avatars no longer results in crash.
(crash occured even after removing all mods but avatars, and also occured with just the bob's mods and angel's mods interactions (not-dependency persay, but integrations)...
changing that setting back, and checking it resolved issue. thanks!
(i had mis-understood the description of the config option and thought that removing a limitation would add stuff i hadn't yet seen to the game...during a very long config adjustment. not even sure if i had put avatars into the pack before or after i made those changes, but i do recall being like: "i don't notice anything different yet....strange."