Sets the requested items on placement of a Requester Chest according to the adjacent assemblers.
Once a Requester Chest is placed, its requested items are set, based on the recipes of adjacent assemblers (any Requester Chest -> any Inserter -> any Assembler/Refinery) and their ingredients (non liquid).
If the recipe takes less than 15 seconds to produce, the amount is set to what the production requires in 15 seconds (without modules). Else, the amount is set to twice the amount needed. (changed in 1.3)
You can still change set a multiplier in the config.lua.
This is my second mod. Any feedback is highly appreciated.
Have fun.
Known issues:
- No effect when using Loaders instead of Inserters. However, both mods can be used without problems.
- No effect when using Building Factory (https://mods.factorio.com/mods/Sirenfal/Free_Real_Estate) instead of assemblers. However, it works just fine inside the Building Factory.
Changelog:
v0.1.3:
- Changed amount of requested items: If the recipe takes less than 15 seconds to produce, the amount is set to what the production requires in 15 seconds (without modules). Else, the amount is set to twice the amount needed.
v0.1.2:
- Long Handed Inserter now working properly
- Stacks are merged now. There was an issue that each assembler created a separate stack, even if a stack of the same item type was already requested by another assembler. The Stacks are now merged and the amounts added up.
v0.1.1:
- Fixed crash when chest was build via blueprint.
v0.1.0:
- Release.