Hello!
Ye the mod is meant to be used with Space Exploration, however I am currently using it in my SEK2 run.
With K2 you also get bigger power armor, as I was testing it with these power armors It didn't occur to me that the power armor (MK2) has as much grid slots as the MK2 thruster suit.
I have put zero thought in fighting biters when making the mod. Even with rampant fighting form a distance and then cleanup is fine with either armor from my experience.
There is check done to see if the player would drop their items when changing the armor (line +/- 200 in control.lua)
didn't know about the plague rocket, the code currently checks if the surface has clouds enabled or not. this was the easiest way to check if a suit is needed.
Even if the slots are the same, I still use different equipments in space or on a planet, so having that difference is still nice for me.
The code (should) also remember the last used armor on a atmospheric/non-atmospheric planet, this was done for a future feature of choosing which armor on which surface should be chosen.