Machines occasionally break and need to be serviced.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.14 Date: ???? Bugfixes: - Handled non-launching case where a mod modifies the assembler 2 item recipe.
Version: 1.1.13 Date: 2020-10-18 Changes: - Updated default MTBF to 180 minutes. This isn't retroactive. - Changed pollution formula to make it slightly less punishing. - Broken machines now stack up to the smaller number of the parent machine or 10. Bugfixes: - Fixed startup error if a mod forced an item to not be stackable.
Version: 1.1.12 Date: 2020-08-21 Changes: - Krastorio2 crushers now supported - Reworked graphics to use additive blending, slimming down the mod size.
Version: 1.1.11 Date: 2020-06-04 Bugfixes: - Fixed refurbishing machine result output count error introduced in last version. Hard mode refurbishing recipe returns more ingredients again.
Version: 1.1.10 Date: 2020-05-14 Changes: - Refurbishing machine moved to data stage so more mods have a chance to molest it. Bugfixes: - Fixed refurbishing machine's low resolution graphics.
Version: 1.1.9 Date: 2020.05.09 Bugfixes: - Fixed bug caused by entities not having a mining result, like in Krastorio2
Version: 1.1.8 Date: 2020.03.15 Changes: - Updated for 0.18
Version: 1.1.7 Date: 2019.11.08 Changes: - Changed mod to do the magic in data-final-fixes. If this breaks something, try the previous version, but let me know! - If a broken version of the item doesn't exist, mod won't throw an error and will exempt it from needing to be refurbished.
Version: 1.1.6 Date: 2019.11.08 Bugfixes: - Machines will restore their recipe on replacement. Oops.
Version: 1.1.5 Date: 2019.11.08 Bugfixes: - Labs will also preserve item requests if they break before modules arrive. - Uranium miners (or any miners with fluid) won't automatically be marked for deconstruction when depleted.
Version: 1.1.4 Date: 2019.10.31 Bugfixes: - Item request proxies will be carried over to the ghost if a machien breaks before the modules arrive. - Broken machines preserve their last_user.
Version: 1.1.3 Date: 2019.10.28 Bugfixes: - Fixed mining drills getting marked for deconstruction too soon, leaving 1 ore left.
Version: 1.1.2 Date: 2019.10.27 Changes: - Slightly improved depleted miner checking Bugfixes: - Mining drills no longer request a ghost when they're depleted. - Fixed a bug preventing startup if a mod added a machine that requires fluid.
Version: 1.1.1 Date: 2019.10.11 Changes: - Rebalanced the pollution formula to scale better at high pollution values
Version: 1.1.0 Date: 2019.10.10 Added: - Generators, labs, and refurbishers now are affected and need to be maintained as well. - Pollution clogging! When enabled machines are more likely to break in heavily polluted areas. This effect should be negligible in low pollution areas (<100). Not enabled by default. Changes: - Default MTBF increased to 60 minutes now that more machines can break.
Version: 1.0.0 Date: 2019.09.06 Added: - Added foundation checks. Machines need a solid foundation (refined concrete) or they take damage over time. Brick and concrete reduce damage accordingly, but only refined concrete stops it entirely. Playing with Concreep is recommended. Note: For mods, this check is string based and it only looks for the name "refined", "concrete", or if hidden-tile is set. Changes: - Damaged machines are much less likely to break Bugfixes: - Fixed destruction of item if player mined a broken assembler with a full inventory. It now falls onto the ground.
Version: 0.9.7 Date: 2019.09.06 Added: - Improved Industrial Revolution support. Now has a burner and electric refurbisher. Changes: - Changed item ordering. Bugfixes: - Hard mode disassemble recipe now returns more products, on average. 95% of each ingredient stack returning.
Version: 0.9.6 Date: 2019.09.06 Bugfixes: - Removed an debug message. Sorry!
Version: 0.9.5 Date: 2019.09.06 Bugfixes: - Fixed Refurbisher icon displaying incorrectly. - Fixed potential graphics loading error conflict.
Version: 0.9.4 Date: 2019.09.04 Added: - Added support for entity cloned and script destroy events.
Version: 0.9.3 Date: 2019.09.04 Added: - Mining drills now require maintenance. Rather than break every so many minutes on average, they break when picked up. Changed: - Changed default MTBF to reduce the strain on a pre-bot factory.
Version: 0.9.2 Date: 2019.09.03 Added: - Refurbisher has graphics. Bugfixes: - Improved consistency of returning the broken assembler so it would require proper service. - Recipes no longer show up in crafting menu.
Version: 0.9.1 Date: 2019.09.03 Bugfixes: - Crafting machines with fluid in their recipe won't crash the game. Fluids won't be returned when servicing them on hard mode.
Version: 0.9.0 Date: 2019.09.02 Added: - Crafting machines sometimes break and must be serviced. They'll stop crafting and be marked for deconstruction. - Out of service assemblers can be fed into the Refubrisher. On easy mode this will return a working crafting machine. - On Hard mode refubrishing returns a portion of the crafting machine's products. A new crafting machine can be produced using these products. - Damaged machines are checked separately. Every 30s they have a chance to break equal to their missing health. (1% health = 99% break chance) - Idle machines have a chance of being spared when checked. (Default 80%) Note: - Graphics are temporary. Looking for a suitable entity/icon for the refurbisher.