Assembler-Reskin


This mod will reskin the base game assembling machines, the new skin has a status indicator light, animated destruction and masks for both icons and entity. There is a hidden setting that can be used to disable the reskin. For information on how to disable the reskin see the settings-updates.txt file in this mod folder. The setting is so other mod creators can use the graphics in this mod for custom machines.

Tweaks
3 months ago
2.0
6.22K
Manufacturing

b Mod breaks fluidboxes added by other mods

2 months ago

Hello. This mod presents itself as just a graphics mod, but it also changes the fluidboxes of the assembler machines in a way that breaks Muluna.

More info: https://github.com/nicholasgower/planet-muluna/issues/302

2 months ago

My fluid boxes are in a function I made called spassembler3pipepictures the base game ones still exist so I dont know how It breaks it at all, I think Muluna will need to use the original base game ones, its most likely it deepcopies my pipes and I cant change that only the Muluna creator can.

2 months ago

Can you message the creator and request them to fix?

a month ago

My fluid boxes are in a function I made called spassembler3pipepictures the base game ones still exist so I dont know how It breaks it at all, I think Muluna will need to use the original base game ones, its most likely it deepcopies my pipes and I cant change that only the Muluna creator can.

Can confirm that this mod is causing issues with other mods that try and change fluidboxes. Disabling this mod allowed the game to load normally.

Error log:

Failed to load mods: Error while loading entity prototype "assembling-machine-1" (assembling-machine): Value must be a list in property tree at ROOT.assembling-machine.assembling-machine-1.fluid_boxes[0].pipe_picture.south.layers

Modifications: Base mod › Assembler-Reskin › Salt & Chlorine › Krastorio 2 › AAI Industry

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