Area Paste


Paste settings on all entities in a selected area. Only copy-pastes to entities with the exact same name as the source entity. Compatible with mods which change copy paste behavior. See description or in game controls for, well, controls.

Utilities
a month ago
0.18 - 2.0
1.91K

Changelog

Version: 2.0.0
Date: 2024-10-24
  Changes:
    - Update to Factorio 2.0
  Bugfixes:
    - Fix spilled items getting teleported to the player instead of staying at the machine when the machine is out of range
Version: 1.1.1
Date: 2022-09-12
  Bugfixes:
    - Fix error when pasting to entities with item request proxies while using Copy Paste Modules
Version: 1.1.0
Date: 2020-11-24
  Info:
    - Fixes for factorio 1.1
Version: 1.0.1
Date: 2020-11-24
  Graphics:
    - Further improve graphics to better fit the game
  Info:
    - Remove unused old graphics
Version: 1.0.0
Date: 2020-10-09
  Changes:
    - Enable the tool to select literally any entity, for example cars
  Graphics:
    - Change (Add) graphics
    - Add thumbnail
  Info:
    - Remove dependency on base
    - Update mod description
Version: 0.18.2
Date: 2020-05-26
  Bugfixes:
    - Fix items getting deleted when they got removed when pasting
      If the player is in range, items are inserted into the inventory
      Otherwise they are spilled on the ground and marked for deconstruction
  Changes:
    - No longer use script.raise_event, because LuaEntity.copy_settings can now raise events
      (since 0.18.26)
Version: 0.18.1
Date: 2020.03.17
  Info:
    - Initial release
  Features:
    - Add Area Paste tool, which pastes settings from the player's current
      copy source onto every entity with the same (internal) name
      (Including the source entity if it is in the area)
      Also raises events for every paste for compatability
      (ewww script.raise_event)
    - Add keybind to create an Area Paste tool
    - Add short cut to create an Area Paste tool
    - Add english locale