Unfortunately, changes are applied to the default character, and this mod overwrites the animations table. As a temporary fix, change this block in data.lua (lines 29-39):
data.raw.character.character.animations =
{
{
running = running,
mining_with_tool = running,
running_with_gun = running_with_gun, -- actually same as rummning, but direction_count = 18
flipped_shadow_running_with_gun = nil,
idle = idle,
idle_with_gun = idle
}
}
to this:
for a, animation in pairs(data.raw.character.character.animations) do
data.raw.character.character.animations[a] =
{
running = running,
mining_with_tool = running,
running_with_gun = running_with_gun, -- actually same as running, but direction_count = 18
flipped_shadow_running_with_gun = nil,
idle = idle,
idle_with_gun = idle
}
end
It's a dirty hack because all animations will be identical, but at least other mods that try to change the default character will find all the fields they need and won't crash the game.