If you wanted to submit a PR on GitHub with those changes, I can update it here. Otherwise, it's not really in the scope of this mod. I made this so I could avoid using solar in the far end-game stages. Nuclear is great, but each pipe and other entity slows the game down. But with this mod you can power a significantly large factory with just a few reactors instead of dozens, keeping the UPS difference between solar and nuclear a lot more competitive. I don't play with Bob's and I'm not sure what all would be entailed in making this compatible. I mostly play as close to stock as possible with only a few QoL mods and a few UPS-helpers like this one, so long as they don't dramatically change the game dynamics.