Advanced HUD

by AceDubs

Comprehensive HUD system with toggleable displays for day/night cycles, biter evolution, production rates with interactive graphs, and automatic bottleneck detection. Click any item for detailed analysis with historical charts. Customize your interface with only the information you need!

Utilities
a year ago
2.0
2.97K

b Surface shows up in remote view

a year ago

Hello thanks for the report, that is intentional, that is for displaying the graphs, there is no way that I can tell where I can have them functioning as we have it right now without having that there since we are utilizing surface for the graphs.

a year ago

It should be possible to hide it in the menu though, no? Other mods do. Unless it needs to be visible to see the graphs or something if I understand that right?

a year ago

Hello, I've been running into the issue that this surface still persists after removing the mod. I now used a console command to remove the surface, but a setting or something similar would be nice so you don't have to use commands.
Also a warning / info should be placed in the description imo.
Otherwise a nice mod tho, really liked the way information was presented.

a year ago

UltraJohn, If you can point me to a mod that can hide it for the graphs I can review how their implementation is achieved, I just didn't see a way of doing so without breaking the graphs.

a year ago

AFRIKA6 thanks for the feedback I can probably get a command/setting implemented to force remove it for those who do not want that regardless.

a year ago
(updated a year ago)

Don't know about graphs, but blueprint sandboxes (https://mods.factorio.com/mod/blueprint-sandboxes) uses a surface for its stuff and that one isn't shown in remote view. Maybe Compact circuits can help? It's the most similar to what you might want. https://mods.factorio.com/mod/compaktcircuit

a year ago

+1

5 months ago

Hello,

I’m experiencing the same issue after uninstalling the mod. The surface “advanced_hud_graphs” still remains visible in the remote view, even though the mod has been completely removed.

It would be great if the mod could clean up any created surfaces or UI elements automatically when it is removed, so that no manual intervention via console is required.

Thank you for your work on the mod.

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