Advanced Artillery Remotes Continued

by azaghal

Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote targets nearby spawners and worms and lays down a carpet of artillery fire against them. Artillery Discovery Remote fires artillery rounds in an arc to assist in map exploration.

Content
11 hours ago
1.1 - 2.1
17.4K
Combat

b Mod doesnt play nice with another mod

a month ago

The mod Advanced Artillery Remotes Continued (5.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event AdvancedArtilleryRemotesContinued::on_configuration_changed
AdvancedArtilleryRemotesContinued/scripts/remotes.lua:640: bad argument #1 of 2 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
AdvancedArtilleryRemotesContinued/scripts/remotes.lua:640: in function 'get_damage_radius_default'
AdvancedArtilleryRemotesContinued/scripts/remotes.lua:686: in function 'initialise_global_data'
AdvancedArtilleryRemotesContinued/scripts/remotes.lua:741: in function <AdvancedArtilleryRemotesContinued/scripts/remotes.lua:728>

Explifcitly crashes when https://mods.factorio.com/mod/bt-warptillery?from=search is installed. And it only crashes when it loads any game.

a day ago

Hello KirroYellow,

Could you let me know what version of Factorio and Warptillery are you running (just in case)?

Best regards,
Branko

11 hours ago

Ok, so I gave it a go with Factorio 2.0.72 and Warptillery 0.1.1 and could not reproduce the problem on loading a game. It could be some other mod that is interacting with these two.

Are you able to reproduce the issue using just these two mods with a new save, or it only happens in conjunction with some other mods being active?

Best regards,
Branko

New response