Hello aeosynth,
Thank you posting the suggestion, but... At least for the time being, I don't think I would be implementing something like this. While I understand this could help reduce clutter in some cases, I think it's probably too much of a niche. The way I see it:
- Vanilla remote behaves differently compared to cluster remote - it guarantees that you will get an artillery shot off into exact spot when you click on the map/surface. This can be helpful for precise aiming when warranted.
- The mod introduces just two items into (vanilla) game (can be more if more artillery ammo categories are present). While granularity can be helpful in case of some mods out there, I just think it would be too many options for something that is fairly simple extension of the game. (in many ways, I am somewhat starting to regret introducing code that allows for multiple cluster remotes already - it was cool to work on it, but possibly has made things more complicated than what most users will need).
Don't let this discourage you from posting bug reports/features requests in the future, though, I value all (constructive) input and ideas :)