Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
Changes to power production and distribution.
Any chance you could add the recipies to the electromagnetic plants?
Yeah that should be doable. Had not noticed so far that it wasn't possible.
This has been included in v0.7.2
Gorgeous, thank you. Fits beautifully thematically now. Was sorely missing that 50% productivity bonus from having it producing the chain. :)