Indeed your mod currently doesn't manipulate the default panels - I am using an other mod for that tbh, I forgot about that sorry.
What I would like to achieve with your really nice mod is to have some progression in solar technology because there is currently none in vanilla.
Therefore I can finally force the player to use nuclear and coal, instead of placing hundrets of cheap solar panels from the beginning on, which increases the level of difficulty and enhances the game play.
In the end (~Elite solar panel) I would like to have almost vanilla values for balancing reasons (Space age).
The vanilla panel provides 60kw, so with the multiplcators:
0.3 (vanilla) = 18 - I am currently using the mod "Configurable Solar Panels and Accumulators" to achive that
0,75 (Advanced Solar Panels) = 45
1 ( Elite Solar Panels) = 60
10 (Ultimate Solar Panels / very expensive) = 600
the player has a good progression.
Regarding the cost multiplicator it would be also nice (as mentioned in the "Less agressive multiplier" thread) if there are configurable values (int 1.0 to x) for each panel / stage so the player can decide which settings are appropriate, depending on what type of gameplay they want to achieve.
It would really really awesome if you could implement this feature, because there is currently no mod who provide this progression and I don't want to nerf the solar panels in general (like the other mod does) for UPS / space age gameplay (limited space) reasons.
Anyway thanks for the hard work :)