AdikingsStuff deprecated

by foekat

Adds an extra tier of transport belts, assembling machines, electric mining drills and furnaces. Adds even faster inserters more weapons and a Power Armor MK3 with a 20x25 grid. Adds an early game electric Shock turret and an advanced version of it. Adds an endgame Rocket turret which also does AOE damage. Adds a better axe and a larger chest. Adds more and better solar panels and more efficient boilers. Important: V V V V If you are using other mods then edit the config file found in the mod folder before loading your world!! If you need more info read the README next to the config file! Todo: Change the color of ultimate belts/splitters/underground belts Rework the graphics of the ultimate inserters (or atleast make them less similar to the normal ones)

Utilities
6 years ago
0.16
12

g awesome mod, with it´s flaws

6 years ago
(updated 6 years ago)

a modoption would be nice to deactivate parts of the mod [late game part and some stuff]... it is growing and some stuff is just not needed or is already there through an other mod (i.e.power armor mk3, solar panelsmk.X, boilers mk.X, inserters, ... [and personal i don´t like those neon rave colors..does not fit the visual style of factorio at all)
i added the mod because of the shock turret... early game stuff.
and a list of WHAT is in the modpack would be good too.

6 years ago

I agree, honestly, the first day this mod was up, I stripped and balanced the shock turret as a standalone mod cause that's all I needed out of the mod.

6 years ago

Thanks for the feedback. I'm gonna release an update soon (v0.1.6, v0.1.5 was minor changes plus an advanced shock turret which probably won't see much use. This mod is just an experiment afterall, this is my first mod ever for Factorio) which includes settings for the mod so you can disable what you don't need. About the colors, I'm not really good at graphics so the only thing I can do is decrease their saturation so they don't look like they belong to a disco.

6 years ago

Okay, config is available. The only down side is i couldn't find a way to re-enable things you disabled if you ever need them. (There's a way to fix this, I wrote it down in the readme next to the config file) I also lowered the saturation of the entities so they kinda fit Factorio's setting.

6 years ago

Thanks Adiking!

6 years ago

thx for the config option ^^
but while re-adding some mods a conflict occourse with additinal turrets and sneak through
i´m back on 0.14 version of your awesome mod.... the promlems started with 0.15 :/ (sry can´t provide morde information)

6 years ago

I added a prefix to every technology, recipe, entity, item's internal names.
Tested it with AdditionalTurrets-0.1.8 and I don't get any errors. There might be issues with names, descriptions.

6 years ago

please fix it won't load for me :) it looks fun

6 years ago

I can't fix anything if i don't know what to fix. Can you provide some information on what it says?

6 years ago

@SounLee The mod should work now with most newer versions of AdditionalTurrets, the only problem is everything you had placed down or was in your inventory has basically been removed because their internal names have a prefix now. I tried to make a way to migrate all the removed content so you don't have to replace everything but I can't because everything is different from what was in your save.

6 years ago

Nevermind I forgot about migrations. I'll roll out an update soon and will probably remove the flawed versions aswell so you don't accidentally screw up your save files.

6 years ago

sadly still the same error.(but htis time i wrote it down^^)

error while loading "file not found --AdikingsStuff__/graphics/boiler/boiker-mk4-E-patch.png"

aaand it´s asking again to deaktivate additinoal-turret-016, AdikingsStuff and Squeak through

6 years ago

Ah I see.. Although I don't understand why I never got an error for that. The mod works just fine for me. I'm even using it in one of my saves! I also made migration so you won't lose your stuff from your save file.

6 years ago

its the same problem as SounLee

6 years ago

Should be fixed in 0.1.8

6 years ago

thanks so much it works :)

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