First off, great mod. The expanded combat capabilities make it really enjoyable. As someone playing with both Bob's and Angel's mods, the blue science jump to unlock the prototype electron beam turret is kinda counter-intuitive. By the time I've automated blue science production, I'd have already made blue chip production, meaning there's no reason to use the prototype turret. Any chance you could make the turret a seperate tech, researchable with Red, Green, and Weapon science packs? It would really help.