A higher capacity accumulator with capacity options in settings. When SolarMatrix is installed Accumulator-V2 will unlock with the Solar-Matrix tech if Paracelsin is not installed.
Mods introducing new content into the game.
Hi, add more multipliers to power of your solar panels and accumulators and lock they to production costs, cuse rn they are weaker than most of other mods, like snouz and 5dim, ty!
10x storage over the stock one at 5.0 multiplier is not enough?
yea, like, u can let the base storage the same of vanilla, but, example: add like 4 orders of magnitude that do the same to ingredients, 5, 50, 500, 5000...
you did a insane job with blender, ngl. In a fan of nuclear stuff, but in inclined to pair your mods with my run lol thanks!
Im glad you like the artwork, I am planning on adding a setting so the player can increase crafting costs I may expand the multiplier at the same time.
thanks, those settings are great for on-line too
Please pretty please i like this mod the storage of this one 10x highter is not needed just add the normal storage of the acumulator and then the x1 untill x50
I find it cheaty to have him double storage.
Or make a setting option Double storage with extra build price.
I got mine set up on 50 x and it costs 200 iron plates and 500 batteries.
Do take into consideration that the accumulator must store more energy than the normal one.
Let me explain. the Solar Matrix provide 72Mw now the accumulator must store 5x times the energy meaning max input and output of 360mw and an energy capacity of 7
Quick fix for this:
- make Solar Matrix produce 70Kw on 1x with same recipe price
- make Accumulator V2 Energy Capacity of 7 and Max Input and output of 350 for the 1x version and the recipe price 3 iron plates and 7 batteries.
Please pretty please i like this mod the storage of this one 10x highter is not needed just add the normal storage of the acumulator and then the x1 untill x50
I find it cheaty to have him double storage.
Or make a setting option Double storage with extra build price. (A setting in the menu,me for once i do not want double capacity cause it is a cheat on Fulgora)I got mine set up on 50 x and it costs 200 iron plates and 500 batteries.
Do take into consideration that the accumulator must store more energy than the normal one.
Let me explain. the Solar Matrix provide 72Mw now the accumulator must store 5x times the energy meaning max input and output of 360mw and an energy capacity of 7
Quick fix for this:
- make Solar Matrix produce 70Kw on 1x with same recipe price
- make Accumulator V2 Energy Capacity of 7 and Max Input and output of 350 for the 1x version and the recipe price 3 iron plates and 7 batteries.
PS: People can build Solar Matrix on x1 with low costs and then switch to 50x and have discount 49x times for the Matrix and the Accumulator V2.
a script would be nice if the Matrix or the Acumulator was builded on 1x to output and store 1x of power.
https://mods.factorio.com/mod/SolarMatrix/discussion/68705801285426fa19aa042b check this topic on solar matrix, also there is a minimum setting of 0.5x this will halve the storage you could use 0.9 and reduce it by 10% but keep cost at 100%
i want to use it 50x and store normal ... not double
i want to use it 50x and store normal ... not double
Also i use both mods and if i put0.5x the solar power will produce less.
i want to use it 50x and store normal ... not double
Also i use both mods and if i put 0.5x the solar power will produce less.
I think you have overcomplicated and confused the users with these multipliers...
Give the user a simple choice in simple numbers of electricity, for example, in "kW", where he simply specifies how many of these "kW" he needs, and does not calculate the multipliers - need 520 kW, specified 520, need 5 MW, specified 5000, etc.
If the user wants to cheat - specified 50000 kW or 100000 kW, or just limit the upper limit, if you do not think that the user should choose himself.
The same for "MJ".
Please don't complicate simple things, you can complicate any internal calculations (for example, the internal formula will calculate the calculation of ingredients for a recipe based on the power value specified by the user, the same multiplier, but taking into account that to produce a product twice as much, often does not require exactly the same amount of material, but only 50-70 percent), but for the user everything should be simple and clear.
And yes, as a user, if both mods are installed, it is inconvenient for me that in one mod the settings are set for the other mod, and if I need to set them completely different, then I cannot do it.
lmao I guess in an attempt to please everyone I ended up pleasing no one
There is always such a problem with multipliers. And if one multiplier is superimposed on another, then something terrible begins for the user :)
You make great mods, thank you for your work and creativity, but for some reason in these two mods you made complex settings, unlike your other mods :)
Again, as for the numbers, it is always much easier to count and take into account if the number is rounded, 1000 kW, 1500 kW or 3000 kW (1 / 1.5 / 3 mW), and I can accurately and quickly calculate how many buildings I need to provide a power of 100 mW, but with a multiplier it is more difficult to calculate, because you need to take into account that the output will be 472 kW, or 1348 kW, etc.
Here, everything is simple and clear, simple numbers, simple calculations :)
I do hope the new setup is better for everyone, balance is tough because people play overhauls and want to crank up the numbers.
I do hope the new setup is better for everyone, balance is tough because people play overhauls and want to crank up the numbers.
Based on the specifics of my work, I understand what you are talking about about balance, it is impossible to please everyone, there will definitely be contradictions, so we also decided that the user of a particular product (if the product implies any customizable options - conditionally length, width, height, weight, volume, etc.) should specify them independently, and as a result, the number of users of such a product increases :)
Thank you for your response in the feedback!
it is very simple mates:
the MW the solar matrix produces lets say 600Mw if divided by 12 = Accumulator Energy Storage =50000MJ and Max_Input_Output = 5 Solar Matrix meaning 600 * 5 = 3Gw
This formula works and is vanilla formula.
I don't quite understand what you're talking about.
Where did the MW come from?
Where did the 600 MW come from?
What is 12, and why is 600 MW dividing these 12?
The formula for what? What is it supposed to do?
I don't quite understand what you're talking about.
Where did the MW come from?
Where did the 600 MW come from?
What is 12, and why is 600 MW dividing these 12?
The formula for what? What is it supposed to do?
Ok let`s start from the beggining.
Solar panel (Vanilla) = 60Kw
Accumulator (Vanilla) = 5MJ Energy Storage and 300 Max_Input_Output
Now mathematics:
Solar panel 60Kw divided by 12 (idk where this 12 comes from but this is it) = 5MJ the energy storage of the Accumulator.
Accumulator Max_Input_Output is: 5x Splar Panel so 60*5=300
This is what i divided and multiplyed from vanilla Solar panel and accumulator and applied here.
Long story Shorter is this: The power produced by Solar Matrix is divided by 12 and you obtain the Accumulator V2 Energy Storage, and if you multiply it by 5 you obrain the Max Input_Output of the Accumulator V2.
that is why we need good numbers.
For Example an Solar Panel with 64Kw power production would mean 5.333333333333333MJ in the Accumulator Energy Storage
Do we want this numbers?
But there are no such numbers, now the author of the mod provides a setting where you simply specify the desired battery capacity (via the battery capacity, which is tied to the standard power of a simple battery, that is, all the calculations already exist, capacity 5 MJ, power 300 kW), and also separately specify the power of the solar matrix.
You need a battery capacity of 50 MJ, specify 50 MJ, as a result you will get 3 mW at the input / output. Now the standard value is set to x2 from the standard battery, which is great for the battery of this version.
If you want to understand how and where the power comes from in a standard battery, you can read several articles:
https://wiki.factorio.com/Accumulator
https://wiki.factorio.com/Solar_panel
https://wiki.factorio.com/Power_production
But I still don't understand why and for what purpose you give this formula, in your opinion, the result of this formula should be used somewhere?
But there are no such numbers, now the author of the mod provides a setting where you simply specify the desired battery capacity (via the battery capacity, which is tied to the standard power of a simple battery, that is, all the calculations already exist, capacity 5 MJ, power 300 kW), and also separately specify the power of the solar matrix.
You need a battery capacity of 50 MJ, specify 50 MJ, as a result you will get 3 mW at the input / output. Now the standard value is set to x2 from the standard battery, which is great for the battery of this version.
If you want to understand how and where the power comes from in a standard battery, you can read several articles:
https://wiki.factorio.com/Accumulator
https://wiki.factorio.com/Solar_panel
https://wiki.factorio.com/Power_production
But I still don't understand why and for what purpose you give this formula, in your opinion, the result of this formula should be used somewhere?
ok lets say you dont use my formula,
What is the parity of Solar matrix with Accumulator V2 ? with that formula that i said up there it is like vanilla 0.84/1
i`l just edit the mod to my linking, anyway noone listens, why do i even bother, everyone wants cheated items
Dude, the problem is not that you are not being heard, the problem is that at least I (and I think not only I) do not understand what you want to say...
I seem to be asking simple questions, but you do not answer them.
Of course, you have the right to edit the mod for your use, but maybe if you explained why you are giving your formula, what result should be obtained and why it should be like that, then it would become more understandable.
Dude, you did not answer any of the questions I asked, so how can I understand you?
And in general, most mods where the author of the mod gives the ability to customize are cheating, if you look at it that way.
But on the other hand, no one forces the user to download this mod, where there is an opportunity to slightly change the characteristics of the item, it's all about the user himself, who needs to change something. The author of the mod simply gives the opportunity to change, but only the user himself decides whether to change the setting from the standard, that is, to cheat, or to leave it as is.
The author of the current mod prescribed the settings of the current mod as x2 from the standard, which fully corresponds to both the name and the meaning, but! gave the opportunity to change it. The user himself decides to change these settings, that is, to cheat or not to cheat, that's all.
My goal for this mod was for it to be an alternative with nice graphics and to give people choice, I hoped people would enjoy the mod and that it would please the community. I understand that the end user would need to practice restraint when faced with the choice to customize. Modding factorio is just a fun hobby for me and my strength lies in the creation of the graphics not so much in the balance/numbers. Perhaps if it was articulated in a better way that the ratio of production and flow was vital I may have paid more attention but I dont tend to take it so seriously.
Dude, the problem is not that you are not being heard, the problem is that at least I (and I think not only I) do not understand what you want to say...
I seem to be asking simple questions, but you do not answer them.
Of course, you have the right to edit the mod for your use, but maybe if you explained why you are giving your formula, what result should be obtained and why it should be like that, then it would become more understandable.
Dude, you did not answer any of the questions I asked, so how can I understand you?
my formula is the vanilla formula to calculate optimal ratios of solar panel with accumulator wich is 0.8467200 on nauvis on normal quality on both items;
meaning 21 accumulators to 25 solar panels.
After reading power production i found what that 12 is when you asked and it is the time of day 12 hours.
yea it seems this cannot be optimised because the solar panel is 4x4 and the accumulator needed to be 3x3 to be able to be optimised, so we got a 1x3 space that cannot be used, meaning we cannot build a SQUARE to look nice and have 0.84 acumulators for 1 solar panel.
Well it is what it is.
My goal for this mod was for it to be an alternative with nice graphics and to give people choice, I hoped people would enjoy the mod and that it would please the community. I understand that the end user would need to practice restraint when faced with the choice to customize. Modding factorio is just a fun hobby for me and my strength lies in the creation of the graphics not so much in the balance/numbers. Perhaps if it was articulated in a better way that the ratio of production and flow was vital I may have paid more attention but I dont tend to take it so seriously.
The graphics are nice but the mathemathic is more important behind the graphics.
The solar panel power production would be round number 120Kw = 16solar panels (square12x12) * 60kw each solar panel = 960kw now we divide this number to 9 Solar Matrix (square 12x12) = 106.6666666666667Kw to be basically identical with Vanilla with power production.
now i said 120Kw round number (Double of vanilla) then the accumulator must have all stats double also = 10Mj and 600Kw Max_input_output.
And from this base numbers you can add the multiplyer and noone would say anything.
Multiplyers: (this is how i got them set up).
allowed_values = {120, 240, 600, 1200, 2400, 3600, 4800, 6000}, -- KW for Solar Matrix
allowed_values = {10, 20, 50, 100, 200, 300, 400, 500}, -- MJ accumulator-power-capacity
local baseinout = 600
I have added 3600kw to solar matrix because it had 1 less value in the multiply menu.
I would use a mod like that over vanilla any day now even if the power is buffed a little from 106.6666666666667Kw to 120Kw.
Thing with multiplyer is you build 1000each on 1x and place them then switch to 50x for low cost production and huge gain.
If the costs and gains are raised thogether its not cheating, for a multiplayer server perspective.
If the player is doing it in single player, he can do the hell he want, even if he make they cheap and change they to be op latter, its a single player run and he will be having fun anyway...
If the costs and gains are raised thogether its not cheating, for a multiplayer server perspective.
If the player is doing it in single player, he can do the hell he want, even if he make they cheap and change they to be op latter, its a single player run and he will be having fun anyway...
It is no cheating, but they are not equilibrated correctly, well i edited mine to be equilibrated with the vanilla formula.
LOL why is this so hard to understand? A given capacity of solar panels can support a particular maximum draw plus the energy needed to fully charge the capacitors before nightfall. And the capacitors need to have sufficient capacity and throughput to support the same draw throughout the night. The proposed formulaic balancing permits the modded solar panel and modded capacitors to be used in roughly the same ratios as the vanilla equivalents. And the proposal to make the numbers pretty is motivated by a desire for simple math that doesn't require a calculator (integer ratios).
Increasing the resource cost makes obvious sense and let's not forget that the main advantage of both the modded solar panels and the modded capacitors is a greatly increased power density per map tile. Thus far this is absent from the conversation yet it deserves mention as this is why the items might feel "cheaty" (and this of course is entirely subjective, everyone should play the way they want).