Hello. Thanks for the mod.
Interesting parallels with the post I created a week ago on reddit(https://www.reddit.com/r/factorio/comments/1n93fy2/mod_idea_for_some_rebalance_of_sa/).
I was already going to make such a mod myself, but I'm glad that someone did it for me.
I'm currently completing a mod that rebalances the cost of technology in a similar way.
Specifically about this mod. I like 90% of the changes, they are noticeable, they will affect the gameplay, but they are not crazy, like in many similar mods. The only thing I don't quite agree with is these changes:
"Asteroid Chunks: Now have a stack size of 10 (from 1)."
What is the purpose of this change? I think the asteroid stack size in the game is very cool, it encourages using sushi belt instead of storing in the central building. I have not encountered the fact that asteroids are difficult/uninteresting to manipulate on the platform.
Quality rebalance:
You've reduced the quality bonuses at all levels. I don't quite understand why. I don't have any statistics, but it seems to me that not a very large number of players use the quality mechanic anyway. Why make it even less attractive?
I see a different problem with quality. The game is designed in all parts in such a way that it makes the following strategy the most effective. Throughout the game, you ignore quality, because up to a certain stage of the game it is more of a headache than an improvement. And in the late stage of the game, you start crafting legendary items ignoring all other quality levels. And this is a strange situation. That is, in the game, it seems like only normal and legendary quality remains.
And to fix this situation, I would add a bonus to uncommon and rare qualities. And even better (though I haven't looked yet to see if this can be done in the mod API) increase the chances of uncommon and rare qualities dropping, and decrease epic and legendary a little. So that the chances are not +10%, +10%, +10%. But let's say +20%, +10%, +5%. This will increase the value of average qualities, and this will be an incentive to make quality things in the middlegame.