Thanks very much for the detailed report, and for narrowing down the problem for me. This should be fixed in version 0.2.2.
I have not played with modded planets (therefore BTB is completely untested with them), and I did not expect that PlanetsLib would allow you to change the recipe in the Rocket silo (which caused the error).
I'll give the usual disclaimer that Back to Basics is intended for a vanilla-style game, and mods that build on Space Age progression should be expected to break.