Rebalanced Game


Totally changes the game Balance. (Why put furnaces in Science Potions when you should be putting the Potion in the Furnace? upgrade your labs instead! and Player/Enemies/Spawners have Different HP and healing rates.)

Tweaks
4 years ago
0.16 - 0.17
9
Owner:
EpicSlayer7666
Source:
N/A
Homepage:
N/A
License:
The Unlicense (Public Domain)
Created:
4 years ago
Latest Version:
0.17.70 (4 years ago)
Factorio version:
0.16 - 0.17
Downloaded by:
9 users

This Game mod makes you put Science Potions in the Furnace instead of putting the Furnace in the Science Potions... so all the odd recipes for potions are perfect upgrades to Labs hence i made 5 Labs MK1 to MK5 to be able to research the Science Potions in. so all the same unlock points BUT you Unlock a new Lab instead of a New Potion recipe.

Next was Making Machine Guns have projectiles and Enemies more Balanced. Spawners have 1350 HP since it is a building BUT it only spawns at 30 seconds each instead of each 1 to 5 seconds. the Turrets have different Ammo Box to keep it's ability to fire behind walls. (i tried to make them use projectiles but it would appear that the Laser turrets uses a special trick under the hood.)

EDIT: for the player i put him 100HP instead of 250 and ALL entities that heal over time (alive entities like enemies and player) now heal in 5 minutes instead of 10 to 20 seconds. (playing with the health pack and RPG mods now makes sense!)

this mods should play well with anything that does not add new science packs. feel free to update a version for your mod/favorite mods! (hence why i took the unlicense license so that people can modify without asking.)

EDIT2: now for the 0.17 Version, i made it in a day... i probably messed it up... but apart from something obscure or not obvious... it should work like the other one... just that i respected the 0.17 tree's update path instead of the 0.16 one.

EDIT3: can now Go above MK3 science... i did fix it but Deleted the folder while not updating the Zip after... sorry.