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An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Mods introducing new content into the game.
Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds expensive and complicated fusion energy production chains to Factorio. Create huge amounts of energy at the cost of a massive initial investment.
Large total conversion mods.
Adds a copy of every electric pole, including modded ones, with integrated lamp.
Mods introducing new content into the game.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.
Mods introducing new content into the game.
Large total conversion mods.
An overhaul mod based on material progression. Expanded crafting system; hundreds of original sprites and icons; new buildings, technologies, toys, mechanics.
Large total conversion mods.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for heliothermal energy production, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
This mod adds a more potent solar panel, 60x more powerful, 6.6x more space efficient.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds rails without gravel/wood that also conduct electricity, contains an elevated version too.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)
Mods introducing new content into the game.
Large total conversion mods.