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Adds massive cargo ships to the game, that function similarly to trains. Also adds deep sea oil, oil platforms, tanker ships, train bridges and other water based content.
Mods introducing new content into the game.
A not cheaty infinite ore mod. Adds ore patches that appear when ore fields are depleted that can be mined with a pair of advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in the world that require heavy refining. Now with automatic mod support !
Mods introducing new content into the game.
An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. The more items you store, the more power it will require!
Mods introducing new content into the game.
Add-on for IR3. Launch mining probes, plunder asteroids and comets, beam ores and ice back to your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds underground mines, randomly extracting ores in bulk. (warning loaders required at higher tiers). version 1.7.0: mostly IR3 integrated.
Mods introducing new content into the game.
Placeable water and deep water tiles for fixing misplaced landfill and expanding lakes.
Mods introducing new content into the game.
Adds Startup Options to change length of Space Exploration pipe to ground, space underground belt and deep space underground belts.
Mods introducing new content into the game.
Compatibility patch for Space Exploration (by Earendel https://mods.factorio.com/mod/space-exploration) Allows some entities from other mods to be built in space. Allows Memory Storage (by notnotmelon https://mods.factorio.com/mod/deep-storage-unit) containters (and all of it's sub-mods) to be build in space. Allows Improved Combinator (by SomeUserName785 https://mods.factorio.com/mod/ImprovedCombinator) to be build in space.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds shallow, normal and Deep Water Fill. Has support for other Water Fill mods to adjust itself to them. Note: Only have one other Water Fill Mod enabled along side to this one as it will asume you got only the first it can find enabled, any extra may cause unexpected behaviour. While not necessary i recommend if your interested in using this one to read both Notes in the full Description.
Mods introducing new content into the game.
duplicate the unerground belt entity to do 2 underground belts in one line
Mods introducing new content into the game.
This mod adds a mining drill that can be placed anywhere for infinite resources, however it needs a very strong acid to mine this deep and it will require coolant if Space Exploration is present. The Drill texture is WIP.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds 7 additional levels of stacking for Deadlock's Stacking Beltboxes & Compact Loaders.
Mods introducing new content into the game.
Rework of the Memory Units mod to make it better fit into the SE gameplay and tech tree.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod integrates the Deep Mob Learning mod from minecraft into factorio, as a new way of generating basic resources.
Mods introducing new content into the game.
All normally non-infinite resources are infinite with varying yields that diminish over time
Mods introducing new content into the game.
Mods introducing new content into the game.