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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Resources for 5dim's mod Add a new intermediate to improve your basic resources from ores. This mod include: - 10 tiers of electric furnaces - 10 tiers of mashers and their intermediate dust
Mods introducing new content into the game.
Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Small changes concerning balance, gameplay, or graphics.
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
Another version of the nixie tubes, less features, less UPS drops.
Mods introducing new content into the game.
Mining for 5dim's mod Extracts all kind of resources at high productivity also obtain water from everywhere. This mod include: - 10 tiers of electric mining drills - 10 tiers of pumpjack - 10 tiers of water pumpjack, that allow to extract water on the ground - 10 tiers of offshore pumps
Mods introducing new content into the game.
Better nuke graphics, light effects and sounds. Supports many other mods, including Krastorio 2
Small changes concerning balance, gameplay, or graphics.
Energy for 5dim's mod Add more divertidity for electric stuffs This mod include: - Tiered steam engines - Tiered boilers - Tiered electric poles - Solar panels and accumulators
Mods introducing new content into the game.
Nuclear for 5dim's mod If you are a mad of nuclear power with this mod you can upgrade all your blueprints to a new level. This mod include: - 10 tiers of all nuclear stuff
Mods introducing new content into the game.
Logistic of all 5dim's mod Logistics network enhanced with tiers of worker robots and powerfull beacons This mod include: - 10 tiers of all worker robots and their roboports
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds heated water sources and various kinds of generators to convert geothermal energy into usable power.
Mods introducing new content into the game.
Trains for 5dim's mods We know that you loves trains so we are created more tiers of locomotives and wagons. This mod include: - 10 tiers of Locomotives, wagons and fluid wagons
Mods introducing new content into the game.
Starting Rifle + Uranium ammo. Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Small changes concerning balance, gameplay, or graphics.
When in a train, using the movement controls will automatically set the train in manual mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience - such as using solar power instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)
Mods introducing new content into the game.