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Allows players to slowly mine cliffs prior to researching cliff explosives.
Small changes concerning balance, gameplay, or graphics.
Adds the tiny mining drill. It is the standard mining drill but only one tile big.
Mods introducing new content into the game.
This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.
Mods introducing new content into the game.
Placing extra core miners on a surface does not lower the effectiveness of others.
Small changes concerning balance, gameplay, or graphics.
(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.
Large total conversion mods.
Screw oil processing! Mine plastic, sulfur, solid fuel, and lubricant.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all resources infinite. (now with multiplier for fluids)
Small changes concerning balance, gameplay, or graphics.
Enables yield (infinite) mode for all resources, with configurable minimum yield and optional maximum yield.
Small changes concerning balance, gameplay, or graphics.
The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource stricken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines. supports all BZ mods, K2 and SE
Mods introducing new content into the game.
Mods introducing new content into the game.
Reskins mining drones with ore harvesters from CnC, Red Alert, Tiberium Dawn for MD2R. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Graphics from C&C Harvesters mod by Daikael, but I also reworked it.
Mods introducing new content into the game.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%.
Mods introducing new content into the game.
Adds new ores that can be processed directly into science packs.
Mods introducing new content into the game.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
Compatibility patch for Space Exploration. Allows Mining Drones (by Klonan https://mods.factorio.com/mod/Mining_Drones) to be built in space
Small changes concerning balance, gameplay, or graphics.
Magic Expansion Mod - WIP Version Updates Update 0.3.4 : Added Midgame crystal crafting recipe Overview This mod introduces magical elements, expanding gameplay with a new science category, advanced building tiers, and alternative resource acquisition methods without traditional mining.
Large total conversion mods.
This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.
Mods introducing new content into the game.
Mods introducing new content into the game.