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Mods introducing new content into the game.
Add Slipstacks to your agricultural options, as an alternative stone and spoilage source on Gleba. Slipstacks do not emit spores when harvested. Splitstack polyps (The equivalent of a seed) is obtained by filtering the swamp water.
Mods introducing new content into the game.
Nuclear Furnace with nuclear fuel makes smelting much faster; the mod adds special "burnt extractor inserter" for removing "used up uranium fuel cell" from this furnace.
Mods introducing new content into the game.
Synthesize wood from plastic by harvesting a new plant native to Fulgora
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds electric versions of the stone and steel furnaces, and an electric boiler. This is an update and tweak to the Electric Furnaces mod by 'GotLag', later revised by 'yukisoha'.
Mods introducing new content into the game.
Adjusts the amounts stack-sizes of items and results of items in furnaces.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the restrictions on productivity modules in beacons and allows those modules to affect ALL recipes. Also provides settings to change vanilla beacon stats. All features can be disabled individually - no forced side effects.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod Mash Splinter for Ore Resources and Intermediates, adds ores, fluids and Intermediates used by other splinters
Mods introducing new content into the game.
Mods introducing new content into the game.
You can alt + scroll over the set recipe in the gui or when selecting the assembler to change the recipe quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
New furnaces, fitted for loaders using; the smelting speed is the same as transport belt; supports standard (yellow), fast and express belts and loaders.
Mods introducing new content into the game.
Tired of endless building and dismantling solar panels, accumulators or wind turbines? Other mods change cost or (space-)efficiency in a disproportionate way? Then I have this mod here for you; 25 times the benefit for 25 times the price!
Mods introducing new content into the game.