Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
(BETA) Entire game overhaul, ~900 more recipes. Makes the chemistry and industrial processes more "realistic" while trying to keep fun factor. Almost every recipe has a few byproducts to deal with, making even green circuits a challenge to automate.
Large total conversion mods.
Mods introducing new content into the game.
Just a modpack containing Krastorio 2, compatibility mod and the recomended mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
A Roboport that stays floating on your factory. It does not take up space from your factory.
Mods introducing new content into the game.
Makes railway research only require red science. Original by Pandamoneus updated to 0.17 by Azakir
Mods introducing new content into the game.
Mods introducing new content into the game.
Can put all things unlocked in the Logistic System technology in to the Logistic Robotics instead, or align the technology to instead use chemical science packs. Interchangable in settings.
Mods introducing new content into the game.
Faster, larger inserters to reduce UPS/FPS issues. Modified for pymods. Based on Karoschel's Inserter Cranes. 6x2 and 3x2 cranes with hand stack size 250.
Mods introducing new content into the game.
Evenly balances input & output lanes on a belt. Like a splitter, but for the lanes on a single belt, underground-belt or splitter.
Mods introducing new content into the game.
Your barreling doesn't need empty barrels. Original by DellAquila, I just ported it to 1.1.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
No more belting cars! Movable shipping containers that be transported on belts. Compatible with Space Exploration.
Mods introducing new content into the game.
Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a special buffer chest that teleports items to entities within a configurable distance, whenever there are open logistic requests (e.g. from requester chests, spidertrons, or player characters).
Mods introducing new content into the game.
This mod adds new tier of belts - uranium belts. Forked "Leighzer's Uranium Logistics "
Mods introducing new content into the game.
Removes all intermediates from Advanced Fluid Handling recipes. Removes 2 higher tiers of underground pipes technologies and recipies.
Mods introducing new content into the game.
A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.
Mods introducing new content into the game.