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Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with programmable speakers when your power supply cannot keep up with demands or shuts down. This was originally Jewel724's mod! I simply patched it to version 0.16 of Factorio, texts are corrected and de added.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A simple factorio mod inspired by SpaceBlock. Contains void resources duplication recipes, linked chests, low-tier power generator and a little piece of magic. Rich items descriptions in EN, RU and CN
Mods introducing new content into the game.
Translations for other mods.
Death Location is a mod designed to locate the character's body after death. The mod generates a marker indicating the exact location of the body and displays the distance in meters from the player's current position.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds scrap as a new resource to be further processed and downgraded into other products
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This is a small mod to enable epic and legendary quality from the start of the game.
Small changes concerning balance, gameplay, or graphics.
Electric poles is upgradable now. You can optionally set whether you need the small electric pole for the medium electric pole or as an alternative recipe. The same applies to the big electric pole and substation.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Draws a dark background behind the pipe visualization to improve contrast.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes most/many aspects of the atomic bomb configurable, and affected by quality, as well as allows for the weaponization of rocket-silos. Allows for custom payloads created from almost any ammo or capsule item, as well as introduces dedicated warhead payloads (atomic, "Rods from God", Jericho, Mjölnir), ICBMs (Intercontinental Ballistic Missiles), IPBMs (Interplanetary Ballistic Missiles), and ISBMs (Interstellar Ballistic Missiles). Why shouldn't rocket-silo rockets be used offensively?
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
the innovative mod that redefines the scale of your factory! Ever wondered what Factorio would be like if all the production equipment and buildings were downsized? Now you have the chance to experience it first-hand! Key Features Smaller Size, Bigger Fun: All the machines and buildings from the original game have been reduced in size, making your factory layout more compact and presenting new design challenges. High Compatibility: Robust design that is compatible with most other Factorio...
Large total conversion mods.
Removes construction and logistic robot battery. Makes it easy for start and mega base building
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Productivity technologies for all intermediate recipes, grouped by output item, with a progression similar to mining productivity. Optionally adjusts existing techs' progression. Optionally adds productivity techs for non-intermediate recipes as well.
Small changes concerning balance, gameplay, or graphics.
Asteroids now stack to 4, allowing them to be stacked on a belt and be grabbed in bulk by inserters
Small changes concerning balance, gameplay, or graphics.