Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Science is produced as a liquid and must be bottled for use in research. Settings enable custom item group and science barreling.
Small changes concerning balance, gameplay, or graphics.
Make all the regular furnaces multi-purpose, and disable all other furnaces to streamline the Bob's experience. Also works with AngelBob's.
Changelings to petroleum handling and connected producation-lines like plastic, sulfur and rocket-fuel. Vanilla-Friendly. A liquid-fuel burning entity is now included! Rough compatibility with Industrial Revolution (WIP).
Large total conversion mods.
Mods introducing new content into the game.
Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely.
Small changes concerning balance, gameplay, or graphics.
The mod fixes the error "Duplicate item ingredients are not allowed". The mod is for compatibility between mods only.
The Heat Pipes Always Glow. You can set to build in early game for free. You can build in colors: Green, Yellow, White, Blue, Red and Black.
Small changes concerning balance, gameplay, or graphics.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel.
Mods introducing new content into the game.
Remove blood particle effects when aliens die. Eliminates massive FPS/UPS drops when killing lots of enemies.
Small changes concerning balance, gameplay, or graphics.
Tired of tiny toy trains? Give your factory some real weight with these realistically-scaled locomotives and wagons.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rebalance the output of bobs ores from Space Exploration Core Mining. Currently removes bob's ores from omni recipe.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Mods introducing new content into the game.
Attempts to name newly-placed train stops based on nearby features.
Mods introducing new content into the game.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Small changes concerning balance, gameplay, or graphics.
Smoother start for Bob's Angel's Mods and Electric Furnaces by changing yellow-loader and electric-stone-furnace recipes to basic-circuit-board instead of basic-electronic-circuit-board. Thus, allowing you to start a game and set-up the first line of production in a smoother fashion. Need bobelectronics
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.