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Mods introducing new content into the game.
Please, use https://github.com/ZwerOxotnik/zk-lib instead. Universal library for static + dynamic using. Commands to players, functions to mod developers. Added: Support of FactoСord 3.0 (Factorio + Discord) Getting real nickname of a player (0.17) Messages about PvP events in Discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adaptation of "The Ruins" mod by Bilka (TheRealGangsir). Updated, rebalanced, improved.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add technology research to help testing production and consumption of science packs when building a mega base of at least 1000 science per minute. After the rocket launch, if you decide to build a mega base, this mod will provide the individual science pack research so you can test each science pack factory as you build, instead of waiting for all factories to be ready to use the infinity research. No bonus or items are rewarded after each research, it only provides means to test...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Blueprint Planning mode. Robots will not build anything until you turn it off.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
LED arithmetic combinator with LED lamp and arithmitic combinator
Mods introducing new content into the game.
More then only one size of nuclear reactor, small reactors make lower power, but bigger make higher
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The world has been destroyed, enraged by nuclear war. The few survivors have to keep it up and rebuild it. Author: Yuri Andriaccio (https://mods.factorio.com/user/Yurand) This version updated by ZwerOxotnik (don't expect much now)
Large total conversion mods.
Mods introducing new content into the game.
Makes all solid resource deposits yield 100%. Inspired by Philuminati and xxnoobmanxx. Desync-free for version 0.17 and minerals don't have yields above 100%. Runs on game load and exploring chunks. There is now also an 0.18 version as well that you can migrate forward. Permanently changes the amount of ore in every mineral tile to only 1, beware!
Mods introducing new content into the game.
Adjusts the technology requirements for Automobilism to allow for the Pyanodon slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Addon for NewGame+, can choose bonus for the amount of rockets sended. Commands: - cps-gui : Force open GUI. - cps-leader : add or remove leaders, to spend points on every force.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
This mod is derived from the official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. 这是从官方场景模式“异星格勒保卫战”提取出来的功能,通过击杀虫子获得资金升级科技。如果你玩过那个模式,你就知道这个mod是干啥用的。在原基础上添加了一些可升级的科技。可以与当前科技叠加效果
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small substation poles have bigger power distribution underground, allowing to have less power lines in your factory.
Mods introducing new content into the game.
Upon placing a car, automatically puts player in it with fuel. Upon player exiting car, despawns car and puts it back in player inventory, along with any stuff in the car.
Mods introducing new content into the game.
Uses solar energy to heat air, which rises and turns a turbine See mod page for more details.
Mods introducing new content into the game.