Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Press ALT+Q to craft what your cursor is hovering over. Don't you hate when you press Q to put something on your cursor, only to find out you don't have that item? With this mod, instead of having to open your inventory and hunt for the item to craft it, you can just press ALT+Q to start crafting the item directly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod partially changes the order of items within the Logistics, Production, and Combat groups.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows customization of decorative density, for a less cluttered map without barren monotony.
Small changes concerning balance, gameplay, or graphics.
Adding additional technology to the base game alongside with new items, entities and crafting recipes and more.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
Large total conversion mods.
Mods introducing new content into the game.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel. Updated from Autolykos' 0.17 mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.
Small changes concerning balance, gameplay, or graphics.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Makes trains squeal/screech as they brake, dynamically changing based on speed. Auditory stimulation for the discerning engineer. (A brief demo is included in the mod portal)
Small changes concerning balance, gameplay, or graphics.
Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)
Mods introducing new content into the game.
Train acceleration now depends on the loaded items. Makes use of built-in game object weights to impact train speed.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Placing extra core miners on a surface does not lower the effectiveness of others.
Small changes concerning balance, gameplay, or graphics.
Compost wood or spoilage into artificial grass tiles that consume pollution. Build Zen Towers for compact wood production on Nauvis or Gleba. Grow wood in Zen Gardens on any surface.
Mods introducing new content into the game.
Give promethium asteroid chunks another purpose. Turn them into a catalyst for refining an item's quality at no loss.
Mods introducing new content into the game.