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Small changes concerning balance, gameplay, or graphics.
Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved...
Mods introducing new content into the game.
Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.
Small changes concerning balance, gameplay, or graphics.
Adds a form of artillery that is considerably worse, but available much earlier. Less accurate, less damaging, generally less useful; but also less costly and less hassle to obtain. It won't save you from yourself if you leave setting up your defenses too long, but it might save you a headache if you can successfully crank out a handful of grey flasks between biter attacks.
Mods introducing new content into the game.
Fork from Mobius1 to make it work correctly with bob's Power without unnecessary reliance on bob's electronics. Also improved some graphics. Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mining drills have much higher power consumption and almost instant mining time. (balance is not changed) There are two 2.0 versions, 2.0.0 is with a bigger radius, and 2.0.1 is with a regular radius, pick your poison.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.
A mod for Factorio that lets you skip researching. Just start a research and it finishes automatically.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds two new advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds Electric Energy Distribution 3 research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Mods introducing new content into the game.
Allows you to turn tree seeds into tree capsules that you can blueprint ! Adds a tree capsule, unlocked with tree seeding, a Gleba agriculture tech. The tree capsule will turn into a tree sapling a few seconds after being placed, allowing you to blueprint the capsule to place entire forests with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Output balancing for Space Exploration's Deep Core Fragment Processing with Krastorio2, (Tiberium, Geothermal) and VeryBZ and further balancing for Tiberium Processing.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Improves base speed of both, logistic and construction, robots. Improves energy consumption of both, logistic and construction, robots. Twekable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Roboport from Krastorio Legacy with big area of construction and logistic radius.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.