Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Recovery of the number of modules in factories. Recovery modules in intermediate recipes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
Combinators that can be executed "step by step", for debugging purposes. Can convert normal/SBS networks with upgrade planner.
Mods introducing new content into the game.
A very intelligent combinator that allows you to activate circuits around your base by telling it to!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod enables electrical machines to connect other machinery nearby. You don't need to put electric poles between machines to spread power anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
Mods introducing new content into the game.
Intermediate recipes now require fixtures to be produced and produce fixtures when used.
Large total conversion mods.
Mods introducing new content into the game.
KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed :...
Mods introducing new content into the game.
Mods introducing new content into the game.
Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Restrictions and benefits that you can set to encourage the massive use of trains
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
With this mod, mining buildings will return the items required to craft it instead of the actual entity being mined. Works with expensive/normal mode, and (probably) all mods.
Large total conversion mods.
This mod will produce scrap when machining iron plates, copper plates, steel plates and plastic bars. With the scrap do you new plates are produced.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.