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Bio labs/Greenhouses/Condensers (optional) get 6/4 module slots (configurable). Space Exploration gets new delivery cannon recipes
Small changes concerning balance, gameplay, or graphics.
After a wacky waltz with a wandering wormhole, Nauvis was somehow transported to the Koprulu Sector! This is a Factorio mod that replaces some in-game sounds and music with those from StarCraft. This is a work in progress. What started as an interest in having StarCraft music play in-game has quickly turned into much more. I am thinking about adding more StarCraft functionality to Factorio (e.g. resources, units, buildings, etc.), but that is a pretty ambitious goal. Please don't sue me, Blizzard.
Small changes concerning balance, gameplay, or graphics.
Are you tired of the depressing wasteland and the stupid silence around you? So lets make Michael Bay proud and cover your world in amazing explosions! ALL ENTITIES WILL EXPLODE NOW!
Small changes concerning balance, gameplay, or graphics.
This mod allows the user to adjust the rate of seed output from Gleba plants - it's too low by default!
Small changes concerning balance, gameplay, or graphics.
Allows you to place roboports in empty space for blueprint purposes. This allows you to automate building of space scaffolding.
Small changes concerning balance, gameplay, or graphics.
Adds ability of Klonan's Companion Drones to use Krastorio2's fuel, biofuel, and advanced fuel
Small changes concerning balance, gameplay, or graphics.
This mod allows you to adjust power density and weights, energy capacities, and neighbor bonuses for nuclear-related items and reactors. By default it makes plutonium power production much more efficient and convenient, and makes fusion - even more efficient.
Small changes concerning balance, gameplay, or graphics.
Pressurized Water can be created from steam 165 celsius and greater.
Small changes concerning balance, gameplay, or graphics.
Adds a greenhouse for Nauvis to produce quality wood using tree seeds, water, landfill, and sulfur.
Small changes concerning balance, gameplay, or graphics.
Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
In bobelectronics 2.0, the recipe of electronic circuits changed to require wooden boards instead of basic circuit boards. This mod reverts it to the old (classic) recipe.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen. Updated with space expansion entities
Small changes concerning balance, gameplay, or graphics.
No random backer name will be attached to any new Labs, Train stops, Roboports, etc! This mod also removes existing names on these 3: Labs, Roboports, and Radars.
Small changes concerning balance, gameplay, or graphics.
Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.
Small changes concerning balance, gameplay, or graphics.
Removes some of the supercomputer recipe complexity from the Space Exploration overhaul, while keeping some parts of the datacard production chain.
Small changes concerning balance, gameplay, or graphics.
Allows you to transfer a blueprint into a request object (requester chest, buffer chest, spidertron or character request slots). Features: 1. Transferring the blueprint to the request object (after copying a blueprint or objects on the map). 2. Disposable requester chest. 3. Backup/restore character request slots (works with blueprints and request objects). 4. Merging request slots. [More details on the page!]
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.