Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Makes item stack sizes bigger. Clone of SableDrake's, just enabled for 0.16 - .0.18+
Mods introducing new content into the game.
Central set of rails auto-generated as you explore so you can easily build your base along it. It provides rails, signals, power, wiring and concrete automatically. Other than that it is up to you to build crossings and everything else.
Mods introducing new content into the game.
A buffer for your belts. The original version of the mod https://mods.factorio.com/mod/belt_buffer is an update for factorio 0.17-0.18. Language Ru, De, En
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Terraforming the planet should be expensive. Landfill is too cheap.
Make colored sectors or build and share your PixelArt blueprints with 17 tile colors.
Small changes concerning balance, gameplay, or graphics.
Every research you make only use Science Pack 1. The recipe of Science Pack 1 is configurable. Works with Modded Technologies.
Mods introducing new content into the game.
This mod is a resource pack, with all needed media files for my other mods, it does nothing!.
Mods introducing new content into the game.
Cargo-wagons automatically adapt graphics according to content, graphics by Yuoki Industries
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces the spawner graphics to more neutral ones for trypophobia. Worm graphics and non-cubism options coming soon! Original by Adil
Small changes concerning balance, gameplay, or graphics.
Build Resource Patchs where you want. Its expensive. Includes Iron patch, Copper patch, Oil patch, Coal patch, Stone patch, Uranium patch and Water patch
Mods introducing new content into the game.
Standalone expansion for Aidan647's 'Speaker Signals'. Many beautiful icons for the use in speaker warnings.
Mods introducing new content into the game.
Can not come to the base of the enemy? Do worms kill you without letting you get close? There is a solution - a sniper rifle, punish the enemies! Language en, ru, de,fi.
Mods introducing new content into the game.