Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Central set of rails auto-generated as you explore so you can easily build your base along it. It provides rails, signals, power, wiring and concrete automatically. Other than that it is up to you to build crossings and everything else.
Mods introducing new content into the game.
Make colored sectors or build and share your PixelArt blueprints with 17 tile colors.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Transform stone-brick, concrete, iron-plate, copper-plate, solid-fuel, steel-plate, plastic-bar, sulfur, battery, copper-cable, iron-stick, iron-gear-wheel, electronic-circuit, advanced-circuit, processing-unit, engine-unit, electric-engine-unit, uranium-235, uranium-238, uranium-fuel-cell, used-up-uranium-fuel-cell, rocket-control-unit, low-density-structure and rocket-fuel into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Proof of concept: new terrain generation, more rivers and islands between them.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You can put modules in Stone Furnaces and Steel Furnaces too. All Furnaces, modded included, accepts Modules. As a bonus you can also put modules in mining drills and assembling machines that you could not before.
Mods introducing new content into the game.
Transform Stone, Iron Ore, Copper Ore, Coal and Uranium Ore into fluids allowing using pipes and tanks for logistics.
Small changes concerning balance, gameplay, or graphics.
Changelog parser rule checker tool. Only useful for those writing mods. Requires a recent Python 3.x from www.python.org
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)
Mods introducing new content into the game.
Modpack for Branko Majic's Krastorio 2 server with some recipe tweaks.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
All Science Packs will be free and enabled from start. May work with Science-Packs from some mods too.
Mods introducing new content into the game.
Increases the maximum wire distance of Small and Medium Electric Poles to reach between Pyanodon's huge entities
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version.
Mods introducing new content into the game.
This is a simple modification that adds up to two by-products to the intermediate products: scrap metal with a probability of 10% for one or 5% for two scrap metal types. This scrap metal can be collected and later processed in a recycler and then smelted into plates again. It's very simple, but it adds a small layer of complexity to your transport-belt layout. In the early game you can easily solve this with splitters or filter-inserters. Later in high-production areas, you have a...
Mods introducing new content into the game.
Run electric trains using battery packs that can be removed and recharged.
Mods introducing new content into the game.