Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds hours of ambient music to the game. Style is a mix of ambient music, IDM, and classical -- and was all originally played live. (That's why it's a jam!) Visit our YouTube page for more info.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
This mod enables you to cultivate trees and/or other plants. https://github.com/Blu3wolf/Treefarm-Lite Published under the GPLv3
Mods introducing new content into the game.
For all it's faults, the music from earlier versions of Factorio was actually quite good. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod adds a small GUI that lets you easily rename trains and other buildings with backer names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extension to original rocket score window. Display number of rockets and averages. Autohide the window after a delay. Autolaunch option. Rocket combinators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite).
Mods introducing new content into the game.
A simple mod which displays the total amount of items crafted by hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of tools that should be available early. <Does nothing at present>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
I cant be bothered with the hand mining/crafting first hour Increased starting equipment to remove hand mining stage of game and jump straight into using trains Hopefully enough items to get a small factory and power station running. Doesn't effect research, you will still need to do all of that.
Mods introducing new content into the game.
Now with blueprint support. Add annotations to any object with ALT+W, or use sticky notes and signs to make them stand out
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the color picker GUI to let you easily change your player color. When selected, you can also use the color picker to change train stop color, locomotive color, cargo wagon color or fluid wagon color (this mod adds color masks to the vanilla fluid wagons). It also provides API to let other mods accessing such GUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A pumpjack which extract oil from the depths of the planet, made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.