Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A collection of mods aimed to mimic vanilla with a bigger variety of things ranging from robots to drills to aliens.
Collections of mods with tweaks to make them work together.
Allows players to slowly mine cliffs prior to researching cliff explosives.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Large total conversion mods.
Shatters Factorio terrain generation and rebuilds it from the ground up. Enclosed are many wacky map presets to spice up gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Pollution on biterless planets does not generate new chunks.
Small changes concerning balance, gameplay, or graphics.
A purely data-stage implementation of dangOreous-esque gameplay that supports map preview and (most) mods.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Système multi-surface. Le mod est destiné à être joué principalement en multijoueur (sur serveur) mais peut aussi être joué en solo. Téléportation entre cartes (portail) et sur sa propre carte (téléporteur). -------------------------------------------------- Multi-surface system. The mod is intended to be played primarily in multiplayer (on server) but can also be played solo. Teleport between maps (portal) and on your own map (teleporter).
Large total conversion mods.
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
Mods introducing new content into the game.
添加红警2中一些具有视野&探测性质的建筑。 1.心灵探测仪:可以探测一定范围内敌军集团的踪迹并对其进行干扰标记,被标记的敌人移速会下降。 2.心灵信标:可以为一定范围内的己方军事目标提供增幅,增幅效果随信标内嵌入的插件效果而异,包括攻击,防御,暴击,以及特殊效果。 3.雷达:定期派遣一架无人侦察机对未探索区域进行侦察,距离越远效率越低,但无限范围。(附带专属武器) Please use this mod under 简体中文 / English locale, thanks.
Mods introducing new content into the game.
adds bigger islands that spawn in the ocean. Requires the Island map preset!
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows player and biters to walk on water, and or biter bases to spawn on water too. Settings are available to enable/disable players, biters and bases being able to walk on water. Combo with Water Belts mod to place some entities on water too.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?
Large total conversion mods.
Mods introducing new content into the game.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
Modifies the intensity of lamps, creating a more gradual falloff to the darkness beyond
Small changes concerning balance, gameplay, or graphics.