Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Renames the Kovarex process to the Hatsune process in honor of Hatsune Miku, creator of Factorio.
Small changes concerning balance, gameplay, or graphics.
Adds 3 new tiers of Radars. Each tier with 3 different types of radars: standart, exploring and observing.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity modules (optional).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds icons to resources on the map, optionally with a label and the resource count.
Small changes concerning balance, gameplay, or graphics.
Restores the classic beacon. Includes an option to use upscaled high-res sprites.
Small changes concerning balance, gameplay, or graphics.
Warehousing from Krastorio Legacy. Add a 2x2- and 6x6-chest with adjustable slots (Default are 200 and 2000). Also have logistic versions of these chests.
Mods introducing new content into the game.
Changes the visual effect of nighttime to look more like daytime and less dark and gloomy. The default is a blend that's 30% of the way between night and day, but you can configure it with mod settings in the main menu (changes require a game restart) This mod is purely cosmetic and does not affect solar power or the length of day/night - only the appearance is changed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add multiple sounds for artillery depending on distance (based on vanilla).
Mods introducing new content into the game.
2.0 READY!!! A Simple, yet handy workbench for crafting faster, mostly everything, mostly.. U may need to get in it!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod modifies the recipes and energy costs of utility robots to make them available in the early game and cheaper overall. Updated to Factorio 2.0 by BCC.
Mods introducing new content into the game.
Mark ore with the Peppermint tool and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
Mods introducing new content into the game.
Power Poles for max reach. Fixed for compatibility with LightedPowerPlus
Mods introducing new content into the game.
Mods introducing new content into the game.
Contains dependencies on Angel and Bob and Py mods, solve dead lock WITH PY MOD UPDATE, ANGELS IS NOW INCOPATIBLE WITH PY.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.