Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Some Nuclear power mods hide/remove the orignal enrichment recipe to encourage usage of new nuclear systems, e.g. Angels petrochem. But this means there is no reliable way to produce U-235, which is needed by other mods e.g. for nuclear weaponry. This mod adds a duplicate recipe which shouldn't be hidden by other mods. Based on https://mods.factorio.com/mod/kovarex-fix
Mods introducing new content into the game.
Mods introducing new content into the game.
What do you get when you attach 2 flamethrowers to a train wagon? A flamethrower wagon of course!
Mods introducing new content into the game.
Fast, filter, stack, and filter stack long-handed inserters now added
Mods introducing new content into the game.
The mod lets you control the behaviour of trains upon arriving at temporary stations. The train either switches to manual mode or waits with custom conditions. You can also define a Train as your Personal Train and use the shortcut to call that train to your position.
Mods introducing new content into the game.
This mod slightly reduces the effort to launch the rocket. Without cheating. Believe me.
Mods introducing new content into the game.
Change the default conditions a station has when it is added to a train schedule
Mods introducing new content into the game.
Output production and consumption statistics (The values from the "P" menu) for a given item to a signal
Mods introducing new content into the game.
Good news to announce! Coop-Secure-Spawn-Areas is now pretty stable on multiplayer sessions! It's still work-in-progress, but you are now able to create forces, join them and set the diplomancy of those forces. You are also able to clone the spawn starting area, but it's ugly atm. This mod creates teams and also modifies the map to have separated secure starting spawn areas. Think of each Base for each Team. Enjoy and have fun!
Mods introducing new content into the game.
UPS friendly nuclear, achieved by converting a set of power plants into a single game entity. Removes all non-scalable calculations encountered by nuclear in a megabase; however, it still requires the ingredients, space, and fuel to use it.
Mods introducing new content into the game.
Original author: DellAquila. A mine that has a storage space to don't stop mining when you don't have space in the belt. Now with support for Bob Mining Drill
Mods introducing new content into the game.
Adds a recipe to Industrial Revolution 2 that allows you to get rubber from petroleum gas.
Mods introducing new content into the game.
Adds the well known Speeder Bike from Star Wars. Can reach speed up to 500 km/h. Comes with super special energy consuming blaster weapon :O
Mods introducing new content into the game.
Adds a recipe to craft Bob's basic circuit board from iron plates and copper cables - just like vanilla.
Mods introducing new content into the game.
Use explosives the way Nobel made it for! A continuation of erython's mod 'explosive mining', now compatible with industrial revolution!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two humvee's one with machine gun turret the other has a rocket launcher and a machine gun, it's an upgraded variant and requires the previous one to craft
Mods introducing new content into the game.
Generates a graphviz diagram for the selected combinator circuits.
Mods introducing new content into the game.