Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod makes a few changes to recipes in the game, to try and make it feel a little better. Can turn off specific changes in settings.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them
Small changes concerning balance, gameplay, or graphics.
Mutes belts, substations and turbines (configurable). (Languages: English, Deutsch, 日本語)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Just changes the standart Lab sprite. Просто заменяет стандартный спрайт лаборатории.
Small changes concerning balance, gameplay, or graphics.
Let's you respawn next to your car or at least on the same surface. (Languages: English, Deutsch, 日本語)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorio-Leaderboard mod adapted for my RitnTeleportation mod. (Multi Surface and Multi-Team).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the construction bots stupidly flying into explosion by giving them 100% explosion resistance. Thanks to fireproof-bot and special thanks for NuclearRobots ;)
Mods introducing new content into the game.
Adds small & tiny chests with less capacity than normal chests. Ideal for early game before you get circuits (they don't connect to circuit network)
Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.
Small changes concerning balance, gameplay, or graphics.
Big thanks to https://mods.factorio.com/user/mewmew . Creates explosions around when a player dies.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Launch a meme into space. Replaces game icons with Unicode emojis. The replacements can be enabled selectively in the settings. Doesn't change any gameplay, only the look.
Small changes concerning balance, gameplay, or graphics.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution