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When you stand still, the flashlight automatically rotates to illuminate any entity you select on the map with your cursor.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the Laser Artillery from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.
Small changes concerning balance, gameplay, or graphics.
A portable radar that can be placed in equipment grids. Designed for driving the tank remotely in Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gerkizia is a primitive archipelago planet that you start on that offers no reward; technology, or unique resource.
Mods introducing new content into the game.
Adds spells, mana, spirit, magic. (+10 fancy spells with customization) (Currently, the mod isn't so stable for multiplayer) Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Makes the supply area for small and medium electric poles match their wire reach. Slightly reduces connection range to force connection ranges to even numbers of tiles, then raises power coverage range to match. Automatically compatible with most mods that add their own power poles.
Small changes concerning balance, gameplay, or graphics.
Adds upgradeable vehicle gun and rocket turrets, for a fun alternative to turret creep
Mods introducing new content into the game.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
Adds underground mines, randomly extracting ores in bulk. (warning loaders required at higher tiers). version 2.1.1: moderate patches from feedback.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a bulldozer for flattening forests and rocks. Using the 'weapon' gives its engine a speed boost. This is for not getting stuck.
Mods introducing new content into the game.
This mod replaces the engineer character with our beloved ogre. Now supports 2nd tier of armor!
Small changes concerning balance, gameplay, or graphics.
A scanning radar that sweeps an arc. Control radius, speed, direction, and more with signals.
Mods introducing new content into the game.
Measures per-recipe consumption and production for all items. Want to know which recipe is consuming all your green circuits? This mod can tell you. Designed for complex modded games where each item has many producers and consumers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Not part of the official Pyanodon Mods suite! Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.