Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Assembly machines needs a bot for each craft. The bots can't be crafted themselves, but they do occasionally replicate. However, they can't be destroyed, or even stored - at least not safely. Maybe you'll find some ways to keep them busy.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All items from other mods are compatible with DyWorld. Please save your map to new save file.
Small changes concerning balance, gameplay, or graphics.
This mod adds a craftable chest that contains an infinite supply of science packs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
For each logistics request sets a auto trash slot to the same amount of items. This means you will never have more items than requested.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to quickly setup a main bus and a copper and iron smeltery, essentially skipping the unorganized phase of the game. Gives you power and poles as well. Code taken from ananyzyr
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the names of stone to rocks, make sure to check out Rock N Rage over at https://www.twitch.tv/rock_n_rage !
Small changes concerning balance, gameplay, or graphics.
(BETA) Reworks combat to include more meaningful choices and options.
Small changes concerning balance, gameplay, or graphics.
All intermediates are (also) fluids, 60 fluids is one item. Work in progress. Not enough tested!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod just adds two new transport belts. These are slower than the normal yellow belt and cost less to craft.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Restores borders to alert icons, turning them back into glance-recognizable warning signs.
Small changes concerning balance, gameplay, or graphics.
Modification that makes the recipe of science require previous science.
Small changes concerning balance, gameplay, or graphics.
Modular equipment to automatically place concrete and other tiles from your inventory as you walk.
Mods introducing new content into the game.