Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
This mod changes the fluid wagon stats back to what they were before 0.16.8 (75k capacity, recipe of 3 tanks and 3000 weight)
Small changes concerning balance, gameplay, or graphics.
Adds tweaks for some mods, change recipes, techs. Additional balance for marathon and bob's extended. More integration for mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Alternate crafting reciplie using alternate high end crafting matterials
Small changes concerning balance, gameplay, or graphics.
Adds in three selectable sounds from Tiberian Sun, Red Alert and the older Command and Conquer titles to play with progammable speakers when your power supply cannot keep up with demands or shuts down.
Small changes concerning balance, gameplay, or graphics.
Transforms many overlooked details. You can enable or disable the following options in config.lua: Modular Armor doesn't need Processing Units; Plastic is made from Light Oil; energy from all fuel is lowered; alien evolution over time is 10x slower, but pollution is increased 5x; biters won't eat your railroads and train stops; all floors can be placed up to water's edge; ammo recipes need coal as accelerant; make Roboport doors quieter; disable picking up Robots while they're flying.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod will increase the difficulty and process of the recipes, and abolish some of the recipes.
Small changes concerning balance, gameplay, or graphics.
Adds radioactive contamination to your gameplay. Radiation does decay on players (not on items, DOT) , does not stop immediately after exposure stops. Radiation is not like pollution, it is only around radioactive items.
Small changes concerning balance, gameplay, or graphics.
Tech Icons update and a semi order/sorting for Bob's mods, no revamp, nor graphic game objects changes.
Small changes concerning balance, gameplay, or graphics.
Simplifies modules and beacons so a single Productivity 3 module gets you comparable benefits of a full beacon sandwich without the layout constraints. Overall slightly less powerful than vanilla.
Small changes concerning balance, gameplay, or graphics.
Hides the minimap when hovering over certain entities so that the side panel doesn't disappear off the edge of the screen.
Small changes concerning balance, gameplay, or graphics.
Overrides noise settings for biter generation; this creates deathworlds similar to those generated in 0.15
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.