Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Hello, I am a Czech YouTuber, and this modpack was created for my series about the game Factorio. The entire modpack has been adjusted for the needs of our challenge, where I try to break the limits of technology (such as how many bottles can be used for technology, etc.). Keep in mind that many mods add a lot of advantages compared to the normal game. This is for the purpose of the series, not to make the game easier. You can find more information on the mod page.
Collections of mods with tweaks to make them work together.
Now, increase fluid mining speed by 1000. auto_handcraft auto_bag auto_blueprint auto_research auto_pole auto_handmelt start_robots start_recipes increase_mining_speed increase_travelling_speed increate_crafting_speed new_ground_pump new_ground_oil new_electricity_furnacee new_roboport_radius new_radar_radius new_equipment_capacity new_underground_belt
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Every item is a resource. If your mods error while running this, disable all then edit the max resources. Configurable.
Small changes concerning balance, gameplay, or graphics.
The pack adds favorite dependencies that basically add convenience to the game. I made it for myself so I wouldn't have to remember the names of my favorite mods ;)
Collections of mods with tweaks to make them work together.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Adds back combustion mixture to the Py Suite as a mixed liquid fuel
Small changes concerning balance, gameplay, or graphics.
Allows you to set the minimum and normal values of crude-oil through mod settings.
Small changes concerning balance, gameplay, or graphics.
Offshore water pump no longer require near water. also: angel seafloor pump.
Small changes concerning balance, gameplay, or graphics.
Enables the usage of circuit wires on the long space pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
(Work In Progress) A revamp of most recipes within the game in order to get much closer to reality.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds new petro chemistry recipes angels industries mod.
Mods introducing new content into the game.
Adds special modules for Krastorio2's Greenhouse and Atmospheric Condenser specifically to reduce the number of entities and improve UPS
Mods introducing new content into the game.
Prevents the flushing of fluids in pipes and tanks. Use this when a mod asks you to dispose of byproducts and you want to stop yourself from cheesing. Designed with Nullius in mind.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds conversions from light oil and petroleum gas to heavier fluids.
Mods introducing new content into the game.
Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.