Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!
Collections of mods with tweaks to make them work together.
Adds Teleporters, this version requires you place them in person. Can not place them remotely or via blueprints.
Mods introducing new content into the game.
Adds shortcut bar entries and multiple hotkeys to teleport the player (or their vehicle) in different ways. # You can click on any position on the map. # You can use hotkeys for directional jumps. # You can use a special hotkey and write the name of any map tag.
Mods introducing new content into the game.
building gets quality up through time,only effect when machine is working
Small changes concerning balance, gameplay, or graphics.
Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
Small changes concerning balance, gameplay, or graphics.
Makes crafting instant, but not free. Updated to Factorio 2.0 Space Age.
Small changes concerning balance, gameplay, or graphics.
Make changes to any number of recipes, export/copy the exchange string, and paste it into the startup setting to see them take effect. (Ctrl + \)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Your train network sucks because of low train throughput or slow trains? If your answer is yes, this mod is made for you! Read more at the mod's portal page!
Mods introducing new content into the game.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Globally tweak the working speed of different machine types with simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds buttons, hotkeys and shortcuts for changing the player's running speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Another mod for auto-construction/upgrade of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
Feed items inside and get a higher quality item every X items without random chance.
Mods introducing new content into the game.
Simply Infinite Resources. Works with all modded resources. UPS optimized for megabases.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.