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Edit to the terran mod making the recipes and technologies not so absurd
Mods introducing new content into the game.
Cheater! This mod produces 4 belts of green and red circuits and two belts of blue...infinitely.
Mods introducing new content into the game.
A completely new approach to inserters: they are placed between machines and belts, which allows you to create much more compact designs! Enjoy the beautiful movement of objects that bounce seamlessly where they need to. They function similarly to the Dyson Sphere Program (DSP) and all types of inserters are supported, even from some popular mods. Who wants to leave space between assembler and belt anyway?
Mods introducing new content into the game.
This mod disables the pump arm graphic, and increases pump-fluid wagon alignment tolerance.
Mods introducing new content into the game.
Heavy wagon has big mass and low impact damaging, must be used as top of the train.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tiny Start addon that adds recipes for Tiny Armor Mk0, and an upgrade from Tiny Armor Mk2 to Modular Armor.
Mods introducing new content into the game.
Adds an option to the original mod to disable the switching between weapons if each weapon configuration requires its own recipe. So there is a spidertron version for each weapon but no more than one weapon type per spidertron.
Mods introducing new content into the game.
Mods introducing new content into the game.
Shatters Factorio terrain generation and rebuilds it from the ground up. Enclosed are many wacky map presets to spice up gameplay.
Mods introducing new content into the game.
Does remote driving feel too restricted? Enhanced Remote Vehicle Control lets you take full command of any vehicle—spidertrons and —as if you were inside. Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game.
Mods introducing new content into the game.
All machines will produce the same number of items from less input.
Mods introducing new content into the game.
Mods introducing new content into the game.
Cheap OP Stone Ammo with high damage...? This Ammo was created for world/mods that have limited starting resources and making traditional Ammo is an issue. Ammo is purely made of stone ore. Does very very huge damage, but does a little knockback.. because why not its stone right? This is a fork of cheap stone ammunition but with huge damage to prevent your base to be destroyed by biters. Use as a solution for your base when you are not able to handle biters anymore.
Mods introducing new content into the game.
Lets you configure the max speed of Cargo wagons, Fluid wagons, Artillery Wagons, and (if installed) Vehicle Wagons
Mods introducing new content into the game.
Adds a new type of combinator that can conditionally alow its inputs to pass through it, a sort of gate for circuit signals. Hover over the combinator and press Control + E to open the configuration window.
Mods introducing new content into the game.
Mods introducing new content into the game.
Materials and entities used to store electric energy before oil is discovered
Mods introducing new content into the game.
Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.
Mods introducing new content into the game.