Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Provides a method to teleport to another player in the game. Options can be changed in game for: - enable / disable teleporting - enable / disable offline players - enable / disable teleporting away when biters are near (default is allow) - enable / disable teleporting to a player when biters are near target player (default is allow)
Mods introducing new content into the game.
Somebody light a match. an updated version of adamo's mod Gas fired furnace for 1.1. if you want to know how it works you will have to go to https://mods.factorio.com/mod/gas-furnace as I dont know how it works.
Mods introducing new content into the game.
Adds 3 new tiers of Radars. Each tier with 3 different types of radars: standart, exploring and observing.
Mods introducing new content into the game.
You aren't alone. Someone, something out there wants you to succeed. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know what or who's sending them, but they're certainly helpful.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a bulldozer for flattening forests and rocks. Using the 'weapon' gives its engine a speed boost. This is for not getting stuck.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mine that has a storage space to don't stop mining when you don't have space in the belt. Support to Bob Mining Drills
Mods introducing new content into the game.
Adds full Electronic Locomotives support for the modification FactorioExtended Plus-Transport.
Mods introducing new content into the game.
Mods introducing new content into the game.
Landmines will be locked to the grid. Includes modded landmines. Inspired by Doctor_Goose's mod with same name.
Mods introducing new content into the game.
Reduces max speed and acceleration of trains, and increases braking distance, to be a bit more realistic.
Mods introducing new content into the game.
Logistics robots can become bigger and slower while carrying more cargo and using battery more efficiently.
Mods introducing new content into the game.
Bulk train loader/unloader with buffer. Suitable of handling multiple ores. Originated from railloader by therax
Mods introducing new content into the game.
Adds 2 advanced Nightvisions with extra Research, better Nightvision and smaller Gridsize
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.
Mods introducing new content into the game.
Mods introducing new content into the game.