Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
[Sound and bad words warning] The robots make different noises now. Code copied by hand from 321freddy's mod Bot Buzz, so if that has problems, so will this one. First mod. The bots now are equally likely to say any sound included in the file.
Small changes concerning balance, gameplay, or graphics.
Puts SpaceX items in their own tab where they belong (Updated for 0.18 - All credit goes to original mod author Ober3550)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Some balance and compatibility fixes for mods I like, I publish it to play with other people. Check mod homepage to see main changes. The icon is from my game named Destiny Garden, just for fun :D
Small changes concerning balance, gameplay, or graphics.
Makes Bob pipes as thick as they are tall. Has no effect if the bigger pipes option in Bob's Logistics is not enabled.
Small changes concerning balance, gameplay, or graphics.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Realign tech progression to match the requirements of launching a rocket.
Small changes concerning balance, gameplay, or graphics.
The planet you landed on is a desert planet without grass. Grass sprites are replaced by sand and dirt sprites.
Small changes concerning balance, gameplay, or graphics.
Placeable Factorio logo like in the Gameplay Trailer. Made by R3CONN3R, updated for Factorio versions 0.15 till 0.17
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes ingredients for red and green circuit wires causing them to be free, like they essentially are already due to how blueprints work.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces the default flashlight with a better, more realistic version, now with train and car lights. Updated for .17
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod is just a stripped down version of MoreBobs! with only texture changes I liked.
Small changes concerning balance, gameplay, or graphics.