Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Biter Bullets


Free custom ammo for shooting small biters

Content
2 years ago
0.17 - 1.1
281
Combat

Combinator Graph Generator

by sparr

Generates a graphviz diagram for the selected combinator circuits.

Content
1 year, 7 months ago
0.14 - 1.1
280
Circuit network

CommuFr Logo

by TinouHD

Ce mod ajoute le logo de la Communauté Francophone de Factorio.

1 year, 8 months ago
0.17 - 1.1
279

TurmOil

by Reika

Redesigns basic oil processing and blue science, reverting the poorly-conceived changes in 17.60. Optionally adds alternate streamlining which does not excessively simplify oil processing and which make realistic sense.

Content
9 months ago
0.17 - 1.1
279
Fluids

Shifted worlds


Every N minutes or by a command or on player death, players will be teleported in another world(s) on the same position where they were from the previous world. Kinda, a new challenge for you. (Works as a mod) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Scenarios
1 year, 10 months ago
0.17 - 1.1
279

Semi-Classic Mining Drill

by Kirazy

Replaces the current vanilla mining drill with the first reworked version of the mining drill.

Tweaks
2 years ago
0.18 - 1.1
279

Early Extensions

by Reika

Expands the early (pre-electricity) game so that there actually is some time spent with burner hardware.

Tweaks
9 months ago
0.18 - 1.1
277

How Italian Ping

by Linver

Change the icon of ping... in something more italians...

Tweaks
2 years ago
0.18 - 1.1
274

12 way tank


Adds a fluid tank with 12 exits

Utilities
2 years ago
0.17 - 1.1
270

Sulfurification


Adds more sulfur recipes to make game challenging, and at the same time easy.

Content
2 years ago
0.17 - 1.1
270
Fluids

Party stuff


Adds new sounds (260). All sounds can be used in programmable speakers!

Tweaks
a month ago
0.14 - 1.1
269

Helpfull_stuff

by Lampje

Helpfull stuff, just a few things to help out: Longer pickup range. Larger inventory: until verstion 0.18.1 inventory 120. After 0.18.1 inventory 200. Radars look futher.

Utilities
1 year, 10 months ago
0.15 - 1.1
269

Alternate Recipes

by Silari

Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.

Content
2 years ago
0.17 - 1.1
267
Combat Manufacturing

A2x1 Military Kit

by BORZY

A2x1 Military Kit - Configuration for Gun Turret Range and Damage, Flamethrower Range and Damage, Electric Laser Turret Range and Damage, Rocket Projectile Damage, Artillery Projectile Damage, Optional Second Damage Type for all Damage Sources, Configurable Modular Turrets Electric Laser Turret Range and Damage

2 years ago
0.18 - 1.1
266

All Night Vision


Increases the power buffer in the Night Vision equipment to make them last all night even with no other batteries.

2 years ago
0.17 - 1.1
265

No Cliff Deconstruction


Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.

Utilities
2 years ago
0.17 - 1.1
264

Tactical Construction


Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.

Content
10 months ago
0.18 - 1.1
262
Logistic network

异星工厂模组汉化文本库

by aspd199

异星工厂模组汉化文本库 This is the zh-CN locale library, other languages do not need to install and use this MOD!

Utilities
2 years ago
0.16 - 1.0
261

Steamed


Production line and mining drills need steam instead of electric energy. / Must be compatible with all mods, UPS friendly, multiplayer friendly.

Content
2 years ago
0.16 - 1.1
261
Power

Earlygame Run

by pfg

Earlygame run.

Content
2 years ago
0.18 - 1.1
261
Transportation